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Paladins: Completing the Dragon's Call Rewards

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I only recently started playing Paladins after the release of the 1.4 patch update, but along with that update came an event called Dragon's Call. It's pretty great. You can read the full information about it here, but to sum it up, it's a capture the flag type of event where you capture a ball (or "the key") from the center of the arena and run it / throw it into your enemies goal. The first team to 4 goals (or the most goals in 15 minutes . . . or the first team to touch the ball if you're tied) wins!

Gotta get them goals, kids!

Along with this event comes a reward track where for every goal your team scores (win or lose) you gain a point along the reward track, so you're winning cool stuff all along the way.

Gotta get that loot, kids!

As you can see from all the check marks and blue boxes above the rewards in the above picture, this morning was my morning to finish this event up and get all my dragon's call loot! Well . . . I say all the loot, BUT WAIT . . . THERE'S MORE!  Well, I should say there's more if you'd like to lay down 1,200 crystals (around 25 bucks) to buy the entire dragon's call bundle. I have to admit that this "Raeve""Maeve" skin is super tempting. I'm really loving the Deadmau5 vibes they're dropping here with this skin.

Gotta get that cool skin, kids! 

 To make their bundle extra sexy, you get double goal points on your reward track if you buy it . . . and even if you don't play the event, when the event is over, they're going to give you all those reward track items for free anyway.

So, it's not all cash grab. It's actually a fun event regardless if you get the rare skins or not, and it was a fun way for me to finish up my quests for the day in Paladins.  Here's a video from one of my winning Dragon's Call matches where I was playing Grohk.


Woot best in class!

Rumor has it that the event will end when the 1.6 patch goes live in what is anticipated to be October, so you still have some time to play. Also, you'll notice a few weird bugs when you play the event, like these:

  • If you score two goals and then the opposing team scores one goal, it says, "your team has taken the lead" even though you already have th elead.
  • You have to play one extra game to collect your rewards even though you've made your goal.
  • The reward screen will be blank if you win that next match, but it will show your reward if you lose your next match.
  • FX from how you were killed (like fire) will still be displayed on your character when you are revived.
  • Sometimes you pass right through the ball.
  • etc.
It's not "perfect," but it's nothing super game breaking and still a lot of fun. I'm sure it's hard to ship an event like this bug free (believe you me, it's next to impossible from my previous CM experience with how updates go).

Happy Dueling!

Digging the "Rolled & Told" Comic

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The other day I was in Wonko's toys and games looking around at the store for the first time . . . just checking the place out. They had a ton of board games and a decent collection of D&D stuff. I really appreciated the beholder guarding the place from on high.

All mouth and eyes that one . . .

As I walked past the counter, I noticed a free comic called Rolled & Told from Lion Forge. Noticing instantly the nerd symbology of the D20's instead of o's, I picked it up and started thumbing through it.

This definitely won't end well for the adventurers . . . I've read ahead.

I was kind of happy at the find, and even more so when I looked at the cover and it said "free." It was such high quality that I even doubled checked it with the nice lady behind the counter and she giggled as I asked about it and said, "I'M TAKING IT THEN!" I mean, a free mag about D&D, I'm all in.

As it turns out this was their pilot publication . . .issue #zero as it were (thus the free price), and the next one comes out about 10 days from now. Yup, I did some research on this. I read all about how this mag was all the rage at Booth 118 at Gencon. And all the cool people who had been running the Thunderlock Barcrawl adventure found within its pages.

Looks like a really fun dungeon full of death and bemusement. Plus there's a cool comic to go with it and four pre-generated characters that look to be the heroes found within the comic's pages.  In fact the cover of Rolled & Told issue #1 has already been revealed.

What kind of crazy airship adventure is this?

I haven't even read the 4 page write up on the Memorable Mimic Monster yet, but . . . come on . . . the mimic is a classic D&D monster. This is going to be a great read (when I finally get around to it)!

Unfortunately it doesn't look like this one-shot adventure has been brought to Roll 20 yet, or I'd probably spring for it. :(

Anyway, just wanted to say how cool this little free find was and how I had that feeling again . . . you know, the feeling of being a kid who loves D&D stuff and kind of geeking out over issues of Dragon Magazine. (I subscribed to it for a year when I was a kid)

I'll be looking forward to September 26th and checking out my local comic shops to see if they have the latest issue in.

Happy Dueling!

The week in review 9/22/2018

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Hey all,

I haven't blogged in a week, and I'm not sure if anyone really missed that or not, but hey! A lot happened over the week, so let's take a moment to review.

TellTale Games Layoffs
Quite sad to see this happen to any games company. To be honest, I hadn't played many Telltale games aside from Minecraft Story Mode with my kids, but I did play a lot of LucasArts games back in the 90's, and from what I understand, TellTale was a break off of LucasArts.


Anyway, it was big news and you could hear people talking about it all over the KingsIsle offices expressing that "hushed tone of sadness" for the fine people now out of work. I've heard that same reaction every time a new bout of layoffs was announced somewhere. You always hope the best and know that it could happen to anyone. It happens too often in this industry. The worst part was hearing that a staff of 250 was brought down to a staff of 25 and no severance package was given to the employees. 

Super sad news.

Animal Cove's next 100 levels
On a totally different topic . . . whew, we worked super hard last week finishing up the final touches on our batch of 100 levels that hit the streets on Friday! I know that some of you may be a bit disappointed no story came along with those 100 levels, but not to worry, more to the story is on its way while the level design team keeps chugging out new puzzles for you. :)  I really hope you enjoy them.  We're already hard at work on more levels  . . . and other surprises!

A week of limited gaming
So, there are several reasons why I haven't been playing many games this week, but the major reason is my son took over my computer so he could play A Hat in Time. My computer is the only one in the house where the game isn't a complete lag fest.


This game looks really fun though and he's been having a blast with it.

I'm still logging in to Paladins every day and at least grabbing my daily reward, which was extra amazing this week with a 2x bonus.  It was pretty awesome on the Crystal days. Gotta love that x2 rewards!


Of other news, I re-downloaded Elder Scrolls Online . . . why? I miss my scaley boys!  This is my "Stingite" creation.

I gotta do something about that awful hat though

He's a sorcerer focusing on Summoning and using big weapon attacks. I logged on, re-familiarized myself with the game's controls and even completed a quest chain where I saved the King of a place called Daggerfall?

Nice goatee my dude!

I may get back into leveling a bit in this game, so more blog posts about ESO are on their way I suppose?

Nintendo Switch Online
Other big news this week was about the new subscription service for Nintendo. Polygon had a great FAQ article about it here if you don't know what I'm talking about.

Picture compliments of Polygon's Article here.

OH THE COMPLAINTS FROM MY DAUGHTER about this new online service. I spent the majority of two mornings (the time we get to talk most together) hearing all about the injustice of this new fee for online game play.

OH THE MOCKING I heard from around the net(careful with that link . . . it goes to reddit) about how silly it was an how it doesn't provide any value.

Well . . . we're now subscribed as a family . . . so . . . complain and mock all ya want, my dudes. I can't wait to check out the extents of the sub plan and also, I'm just glad my daughter can play the online portions of Splatoon again. She's all about this game, and I hate to see her not be able to play with her buds.

I suppose you can hear more about that here too. :)

Wizard101
I'm anxiously awaiting the release of episode 32? 33?  32.5? of my Wizard101 walkthrough with The Art of Warlord. Morgrim hasn't uploaded it to YouTube just yet . . . but we're busy questing through Polaris together at the pace of one hour every couple of weeks. BLINDINGLY FAST SPEED RUN!

If you haven't caught the series, or just need to see our wrap up of Dragonspyre, you can check it out here.

ALSO, don't forget to tune in to Morgrim's stream of us playing Jackbox TV with a few KI Devs this week. Sure to be a lot of fun. :)


And that's all the catch-up news I've got in me this morning! WHEW!  Thanks for reading and as always . . .

Happy Dueling!

Four Privateer Henchmen Walk Into a World of Dreams

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Last night I decided it was time to level Friendly Thomas for real this time, not like last time on the Test Realm.  I pretty much followed the same path, but it went much faster this time for some reason.

So DING 70! FOR REAL!

Take that crab boy!

What I didn't personally do on the Test Realm was the new Old Scratch promotion quest, which is also the introduction to the new Skeleton Key bosses. I haven't seen the latest KI Live yet, so the promotion quest was essentially brand new to me.

So I sauntered up to Old Scratch and asked him what that big yellow question mark above his head was all about, and MAN he was really laying the mumbo jumbo down thick!


Settle down, my dude! We got this!

So, as I gathered, there was an "other side" where Evil Old Scratch was working up some evil mojo that would certainly be the doom for a very confused Good Old Scratch. Madame Vadima knew what was up though.  She let us know all about this crazy, alternate dimension we'd never heard of before . . . the world of dreams!  Sounds awesome until you hear about those "Nightmare Doors" on an "Isle of Bones."


Always loved this place . . . nice choice Pirate101 Devs.

No one was around and not knowing what I was in for, I decided . . . what the heck . . . let's give this a whirl.  I jumped in the fight and soon discovered that this looked to be a multiplayer affair. GULP!


Wow . . . the levels on these enemies! YIKES!

Nightmare Old Scratch was no joke as he had a spell that pretty much damaged everything on the board at the start of every round.  My companions were quickly taken out, and I knew I faced certain defeat soon, so what did I do?  I did what every decent human being with a supply of Crowns would do and ordered up a whole team of those level 70 Privateer henchmen!


My own "world of dreams" team!

An old trick of Old Scratch's was to summon up a whole bunch of evil lackeys to fight us, so, lo' and behold, there was nothing better than using Blast of Discord on them round after round thanks to my amazing team of Privateers!


The betrayal! Gasp!

Between that, the bombs, the heals, and everything else a whole team of level 70 Privateers provide, I was able to pull out a win for Team Friendly and, most importantly, my good bud Ol' Scratch, who now has a shiny new promotion look! Woot!


Nice hook upgrade -- looks like you could give someone a good "scratch" with that . . .

I suppose now I just need to level my Privateer and do it all over again because, DANG, that new Old Scratch ability . . . WOW!  That's awesome!


Is this real life?

Happy dueling!

OINK!

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It's that time of the week again where from Tuesday through Thursday in Animal Cove you can play the baby animal event and earn yourself A SUPER CUTIE!  This week I was working towards the baby piglet. It's rescuin' time!

Is that a Trevor Wrecks easter egg on the left hand side?

It was a pretty awesome set of six levels that gave a good challenge and, yup, I spent coins and boosters on this one, but Oinkster is completely worth it.

4 stars and 8 tikis? ON IT!

He has possibly the craziest backstory of them all.  Especially, um, this part, "That's why I didn't really like the Baby Animal Shelter. All the humans kept their distance and when they did come see me, they wore funny rubber yellow suits with windows in the hoods."

Is that a pig stink joke or a radiation joke?

Did you know you can buy one of those suits if you have $1,310.99? LOL!  I love that they put the 99 cents on there because let me tell you . . . $1,311 would be just OVER THE LINE for me.

 I now need this Winston outfit . . . thanks Oinkster for pointing that out to me.

Just one more baby animal and I'll have all five! (until, you know, we release a few more baby animals that is . . .)

Happy Dueling!

Rolled and Told #1 WOOT!

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Yesterday was September 26th, and as I stated 10 days ago, I was "all in" on picking up Issue 1 of the new Rolled and Told comic. I called my local shop the day before and they were kind enough to hold it at the front for me, so I could head there on my lunch break yesterday to pick it up.

Big ups to the Rogue's Gallery Comic Shop

Do I call this a comic?  It's not really a comic.  It's more like a nice comic-book-sized magazine. 


Hey! They spelled my name right!

I was more than happy to pay the $8 price tag because the quality is really worth it. The cover feels smooth in your hands, and the pages are a nice heavier bond than that easily tear-able stuff most comics are printed on.


That cow falling out of the airship is an actual thing in the adventure . . . hilarious!

Inside are five main features:
  • An adventure where you hunt down a tribe of technology thieving goblins in a high skies mission.
  • A DM advice column on how to help every person around the table shine as a character.
  • A DM advice column on critical hits/fails.
  • A fun, random loot table for odd pirate treasure.
  • A one-shot airship adventure where you become part of a ship's crew.

Love this airship deck illustration here, just wish it was on a grid!


In between each of these features are character sheets, one or two panel comics/illustrations, and at the very end of the "zine" there are advertisements for Lionforge's other products and a few pages for making notes. Awesome!  I love that this comic is meant to be used -- written on -- tucked in with your other D&D junk. You know?

I keep trying to think of ways to incorporate the adventures into the group's adventure I'm DM'ing for, and I'm sure I will find a way to make one happen, and even if I don't, it's just fun reading what these writers have come up with. Props to all the contributors.

Happy Dueling!

Maze Crafting in Roblox

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I've been wanting to play games with my youngest lately and mostly what he plays is Roblox, so this past week, we've been playing a lot of Roblox together . . . and Mario Party 8 as well, but that's a story for a different time! For today, it's all about Roblox!!

I've never messed around with the builder studio in Roblox, so I downloaded it over the weekend and started piecing together an epic maze.  At first it just started as a drawing that I etched out on a paper in sections until I had the completed maze.

 Close enough for Jazz as they say . . .

As I drew out the map, I'd simultaneously drag and drop walls on to the game board and lay them out according to the master map.

So many walls . . .

Total labor of love this one. It took four or five hours to completely drag and drop and resize and height adjust all the pieces exactly how I wanted them.

At the end of the day, I stuck a big throne chair (thank you free files built by other players) at the end of the maze and put a couple signs at the front saying, "Find the throne."  . . . in retrospect maybe I should change that to a toilet at the end of the maze?

Who's to say that isn't just a really fancy toilet anyway?

The next thing I did was throw down a bunch of torches in the hallways and covered the top of the maze, but not too much since I'd have to put down a lot more torches to actually see where you're going in darkness. (or perhaps put a torch in the player's inventory.)

At this point I had my son enter the maze and to my surprise he didn't wander around for 20 minutes like I thought he would . . . he got lost once, but soon was back on track and at the exit -- 10 minutes tops. He told me he liked my maze, and we instantly started brainstorming together on how to make it better.

To those ends I added some music to the game and a torch sound effect and laid down a couple of traps near the beginning . . . and here's where things started to get tricky. 

Pretty "straight forward" I think . . .

The programming language for Roblox is Lua.  I haven't studied a programming language since Basic. I'm not kidding, so in order to add cool things in to the maze, I'm going to have to hunt down code that other people have crafted or *gulp* learn some Lua.

Anyway, it's loaded out there for anyone that wants to wander around in it's current state, but we're plotting an epic maze yet to come with multiple floors, monsters, traps, and way cooler stuff . . . um . . . eventually! :)


Feel free to give us a shout out in the comments if you made it through the maze. 

Happy Dueling

Roblox Maze Crafting -- Day 2

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Last night I was able to spend a bit more time with my Roblox maze and made some great progress! This is getting to be a proper Roblox level now.

  three things . . . that's all I ask . . 

Yup, I've put zombies in the maze, and the entrance instructions tell you exactly how to handle them when you encounter them . . . run! Luckily I've made them move pretty slowly and you'll be able to run right past them . . . except for when you can't. MUHAHAHA! *cough*


I really should name the Zombies in the maze . . . like "Inky" or "Blinky" or "Clyde"

The big revelation of last night was that things come a lot easier when someone else has already done the work for you. The real problem in crafting a Roblox level when you have no scripting experience is finding a free model that comes with, not only scripting built in, but the RIGHT scripting built in.

Case in point, I found an amazing zombie boss model last night, but the scripting on it was such that it was impossible to slow him down. As soon as he saw the player, he'd make a bee line for them and kill them in one shot. That's no fun!

Eventually I found one that I could slow down just a touch to make it easier for you to run past them, yet if they caught you, it was still dangerous.

The same holds true for the traps. At first I wanted a trap where spikes would poke out of the ground, and damage you, but none of the free models really worked well for what I was trying to do. What I did find as a replacement was an amazing fire spewing heat trap and a movement delaying bear trap. Both will damage you, and the heat trap can quickly kill you, but they're very easy to avoid in both cases . . . except for when they're not. MUHAHAHAHA! *cough cough*


A bear trap next to a zombie can be a very dangerous thing

Oh yeah . . . and the dart traps . . . watch out for those as well . . .


You might want to jump past those . . .

Next I was able to figure out how to stick a torch in the player's inventory, which gave them a traveling light source, which allowed me to make the dungeon a much darker place.

I also figured out a way to create a leaderboard that ticks up "money" based on how long you've been wandering around in the dungeon -- this also lets you see who else is in the dungeon (if there's more than just you)


Hello magical evil throne!

Finally I was able to create a one-way pressure plate that teleports you up above the dungeon when you step upon the throne at the end of the maze, which eventually will teleport you to level two of the maze, but for now it just traps you in an enclosed space with a zombie. MUHAHAHAHA! *cough cough cough* sorry about that evil laugh that keeps coming out.


See Mr. Zombie peaking through the tablets?

My little buddy played through my maze last night and this time he got completely lost, caught in a bear trap, stuck with darts, and chased by several zombies.  He was all abuzz from it (probably not the best thing for me to have him experience right before bed time), and he had tons of ideas for me to again . . . make it better.

He let me know that the sounds in the dungeon were out of control now, and we need to trim those down. He also told me he was going to forward me a tutorial on how to make a shop so we can do things like purchase a sword when we make it to level two . . . so we can actually fight the zombies!

Again, if you'd like to see the progress, hop over to the maze and check it out: https://www.roblox.com/games/2420801388/Maze-Trek

Happy Dueling!

A Reinhardt type of a weekend

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I had a lot of fun over the weekend, both in real life and in Overwatch. Lemme break that down for you.

First up, it was my beautiful wife's birthday on Sunday, so we all celebrated with outings to a couple of great food locations like Waffle Love and Kerby Lane. We also worked hard planting a new tree and improving on a backyard project we've been working on this Summer.

Tearing up all that grass and laying down all that mulch was not easy, my friends

Secondly, the kids scored the new Super Mario Party game for the Switch. While I haven't had a chance to play this yet, I did spend some time watching over their shoulders, and it looks awesome. I'm thinking there will be more to say about this in a future blog post of mine.


Third, I worked just a bit more on my Roblox level finishing up the walls of level 2 from my epic Maze creation.

That big open area in the maze will be a "zombie village" eventually

Finally, after a break of a couple weeks, I played a lot of Overwatch over the weekend! Vanessa Mythdust and I finished up our Competitive Placement matches (yeah, as expected, I'm still in silver), and just had a lot of quick play fun, which is mostly what I do anyway. To those ends, I mostly played Reinhardt . . . it's what I do.  I sprinkled in a few bouts of Mei, Doomfist, Junkrat, and Pharah, but it was pretty much a Reinhardt type of a weekend.

A better version of me would purchase a new computer and spend time filming or streaming a lot more of my Overwatch play, but I'm happy to at least be able to show you a few of my highlights.


It's a lot of me swinging my hammer on or near the point. ;) There were a few great moments in there like when Leala and I combo'd our ultimates (totally planned . . . we wish) for an amazing quadruple kill and like when Ana boosted me up right after a shatter and many hammer swings brought me the tears of my enemies.

Unbeknownst to me, there was even some streaming going on where Chris beheld my more competitive side.


All in all I'd give the weekend, 4 Reinhardt Hammers out of 5.

Happy Dueling

My Hunt for Match-3 Dungeon Games

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I've been on the hunt lately for a casual match-3 dungeon game (that isn't Puzzle and Dragons), and it's led me to a few interesting finds that I probably wouldn't have played otherwise. It's varied from Not-really-match-3 to a couple Puzzle and Dragon clones.

Never played Puzzle and Dragons?  Start here. It's had over 5 million installs, so . . . well worth your time based on that number alone.

Now that that's out of the way, let me tell you a bit more about the apps and games I've journeyed through the past month.

Battle Camp
Here's your link! This one actually has more installs than Puzzle and Dragons! It's kind of a cuter style and reminds me of Puzzles and Dragons mixed with something like Poptropica. Apparently as you get deeper, there are things like cooperative raids? I'm not sure. I didn't make it past the second area of the game because I was looking for something that wasn't . . . you guessed it . . . Puzzle and Dragons.


I have to say my outfit was pretty good for being free, but I saw some people walking around with crazy stuff on and epic pets at their side.

Heroic Dungeon
You wanna link?  Here it is! This bad boy only has 5,000 installs, but I have to say, I had more fun playing it than I did Battle Camp. It's a little strange. Kind of like Minesweeper meets an AlphaCat style Match-3 game in a way.


I'm actually kind of surprised more people haven't played this game, but on the other hand, combat does get a little repetitive in that the match-3 doesn't last more than 2-4 moves usually and it's very easy to die in a dungeon and get your butt kicked. I dig the art style and cute monsters in this one (if that Kobold in the above screenshot doesn't scream "you no take candle" I don't know what does). It feels like a lot of work went into this creation, but ultimately it's not really what I'm looking for.



3 in a row pixel aka Match 3 RPG
Now THIS is a deep dig. It only has 1,000 installs and I think might have been created by a couple of kids?


I'm not sure, but at first the match-3 seemed very limited and archaic; however, as it turns out . . . it's actually an attempt to clone another couple of games that I found in my search for a Match-3 Dungeon Game . . .


10,000,000 and You Must Build a Boat
Now we're talking! I laid down $5 or so (on sale) on Steam to try out these games. I finished 10,000,000 just the other day, and it felt awesome!  Basically, the match-3 style would be what I call "Potion Motion" match-3.


I know the KingsIsle folks didn't invent this particular kind of Match-3, but most people that read this blog would know what I'm talking about when I say "potion-motion" match-3 (because it's a very well known mini-game inside Wizard101). You drag rows and columns in order to create a match rather than select-one-swap ala Candy Crush style.

The object of 10,000,000 is to raise your score to 10 million in order to escape the dungeon. Along the way, you level up in dungeon ranks; you level up your weapons, armor, shield, and magic; you fulfill quests; and you train special abilities that help raise your score.


I absolutely enjoyed myself playing game and there's nothing really like "winning" a casual game. guilty pleasure and move along.


Not surprisingly, You Must Build A Boat is the spiritual successor to 10,000,000.  It's basically the same game, but with a few more systems, hidden traps, and . . . a boat!  You start off with basically a boat the size of motor boat and end up with a giant party barge full of monsters who give you little bonuses.


Unfortunately this one requires a bit more grinding at the end game than I was hoping to encounter. Running the same dungeon 30 times just in hopes of getting a little bit gold to level up your dude's equipment was a little boring.  If I want to grind, I'll play an MMO. You know?

That said, my tolerance for punishment is high thanks to MMOs, so I'll probably grind out a few more hours in hopes of beating the game  . . . and then I probably won't be looking back.


 Match Land
My new boss actually turned me on to this game.  Check it out! This one has 100,000 installs on it. It's a lot like . . . you guessed it . . . Puzzle and Dragons, but the match style is slightly different in that, in P&D, you can grab one gem and drag it all around creating multiple matches before finally placing your gem down. In Match land you move a gem into a match-3 and then are given a timer to move another gem into a match -- once you make that match, you can move another gem . . . and so on until the timer ends. It allows for some interesting board effects like chained pieces and null pieces that need to be broken. I think I like that even better than the click and drag style of P&D.


Anyway, you basically match your way through encounters that have 3-4 waves of enemies and collect their "goop."  Then you set up shop selling their goop to people as food. LOL! I find the concept hilarious.


It's an evolver in that you evolve your heroes and even your shops.  I'm currently on the second island in this game, and I'll probably keep it installed, but it still isn't exactly what I'm looking for.

(BTW, I'm not sure if they partnered with Cartoon Network, but there's a Cartoon Network Match Land that has like 1 million downloads, so that might be worth looking at as well.)

~~

So, I'm still on the hunt. If you happen to have any great game suggestions that would fit the bill for "Match-3 Dungeon game" . . . let me know in the comments! I'd love to try your suggestions!

Happy Dueling!

My Hunt for Match-3 Dungeon Games Part 2!

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Newsflash -- I've been continuing to hunt for the perfect match-3 Dungeon Game since the last time we talked and . . . Newsflash -- I'm still on the hunt for the perfect match-3 Dungeon Game.  That said, I have found a few new games, and they aren't half-bad and are therefore totally worth a mention here on The Friendly Necromancer blog. Here's what I've got:

Good Knight Story
Coming in at over half a million installs is a Match-3 app called Good Knight Story. Follow the link here to download. At first I thought this was the perfect match-3 dungeon game, but alas . . .

Possibly the biggest sin of Good Knight Story is that it makes a really bad MILF joke.


The second greatest sin of Good Knight Story is the difficulty pay wall found on Level 40.

The third greatest sin of Good Knight is that it looks to only have 125 levels.

However, outside of those three sins, I kind of liked this match-3 game, mainly because of the theme, and the interesting board mechanics like stone blocks that break after three matches have been made next to it. 

It also uses a battle mechanic where you strike at the enemy and a counter ticks down on their portrait. When that counter reaches zero, they strike back. 


To combat this you either have to have enough hearts to survive the blow or have connected at least three shield pieces to block the attack (and those shield pieces are few and far between).  Or use a third method where you cast a spell to block damage at the cost of 2000+ coins. Or use a fourth method where you let the monster knock you out and then resurrect to half health by watching an advertisement. Or use a fifth method where you let the monster knock you out and you resurrect to full health by paying a lot of coins.


Every 24 hours, you're given a gift of 2000 coins, so to continue playing without paying you just need to claim that gift every day and buy a bunch of protection scrolls over the period of a month or so would be my guess?

I *would* do this (because as we clarified in the last post, I'm a glutton for punishment), but they took me out of the dungeon I was so desperately wanting to journey through after the first five levels or so.  *sigh* I want to be IN the dungeon exploring, not out of the dungeon!  (admittedly, I'm probably in the minority)

I'm also looking for a slightly different dungeon exploration style, and this doesn't really fit the bill there either.  

It was chock full of dad puns though, so you may enjoy it! 

Adventure Quest Battle Gems
Another app with over half a million installs . . . Adventure Quest Battle Gems is a match-3 game based around the free flash-based PC game (you guessed it) Adventure Quest. That said, you definitely don't need to have played Adventure Quest to enjoy this game. Although you can link your Adventure Quest game to get a few extra bennies.

Battles in this game are relatively quick and painless. I'm on quest 34 (out of what appears to be hundreds of quests) and have yet to be defeated. As long as you keep buying clothes, weapons, and pets, there seems to be no problem with keeping up with the power curve. 


The one place you might be defeated is within PvP. I'm actually super surprised they didn't make the PvP in this game more prominent!  You find it within a sub menu and have to connect your account to your Facebook page.  Unfortunately it uses the same energy to PvP as it does to quest, so, while it was kind of fun taking down "The Incredible Magicsparkle," I don't know if I'll be doing more of that for a while when I have LOADS, and I mean LOADS, of PvE content to explore.


There are some pretty cool battle mechanics in this game such as "skull pieces." The more matches you make adjacent to the skull, the more powerful your critical attack becomes. It also uses things like chains and slimes to cover pieces where you have to break them free to do more damage.


You also get to take down Dragons who have special conditions to them such as being immune to weapon attacks.  Thank goodness you can also attack them with your pet or magic.


So far I really like this game, and while it really scratches my RPG itch, it doesn't do much in the way of dungeon delving, which is ultimately what I'm looking for (while keeping to the match-3 theme).

OH . . . btw . . . the best thing about this game was that it had me take down forum trolls.  Thank you Adventure Quest Battle Gems.


I feel you Omni . . . I feel you.

Forge of Glory
I found this game after watching an advertisement in Good Knight Story. This game has over a million installs and can be downloaded here

At first what I thought from the ads I had seen was that this game was possibly a Diablo-esque dungeon crawl mixed with a match-3?!?  I was instantly like . . . HOLY CRAP THIS COULD BE THE HOLY GRAIL!  I was wrong, of course, but that said, this was a pretty good distraction for an afternoon and will be on my phone for a bit as I explore it more.

The Match-3 board on Forge of Glory is a basic four-color board in about a 5-by-6 hex style grid that during combat fills with "combat seals." These seals affect your gameplay in a variety of ways based on the type of creature you're facing. 


Basically, the seals make combat more difficult, and it's your job to try to get rid of them before the bonuses they give the enemy make you lose the level. To do this, you need to make matches that are five in a row or more to create powerups on the board that can be used to explode or zap the seals away. Sounds easy, right?  Not really.  It can be quite difficult.


Mixed into this game is a builder, an evolver, and a social guild structure. You gain heroes that you "feed" to your best heroes to level them up and upgrade them.  


You create guards to your castle and build buildings to amp your rewards. You join guilds to go on guild raids for big rewards. So, this game definitely has a ton more depth than say the previously two mentioned games because of all those systems being added on.

I really wish they hadn't given me an auto-play button for the match 3.  As soon as a game gives me an auto-play button, I instantly tap it and check out.  That said, the AI doesn't exactly play like I would, and if a level is more difficult, I'd probably rather have full control.

Because of the depth of this game, it feels like I'm going to need a few days of playing it before I can really see its extents, but I've played it enough to know . . . it's not what I'm looking for.  Pretty good, but not the "Holy Grail."

~~

I'm on the hunt still and will continue to look for great Dungeon-themed Match-3 games.  Again, if you have any suggestions, please leave them in the comments, and I'll be sure to check it out.

Happy Dueling!

My Hunt for Match-3 Dungeon Games Part 3 -- The deeper dive

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Ok, all the standard searches have been expended, and now I'm going DEEP into the bowels of the Google Play store (and beyond) to see what I can dig up that's a match-3 and also in some way related to a dungeon. It's been a fun journey that's unveiled a lot of "match-3" and not a lot of "dungeon," but in my never-ending quest . . . I have MORE to share. MORE! MUHAHAHAHA!
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War of Heroes
Not to be confused with the now defunct MMO Marvel War of Heroes . . . this is War of Heroes the "Match 3 Puzzle RPG - War of Hero - Dungeon Battle" with 5,000 downloads. Yup, it was the "Dungeon Battle" part of the title that click-baited me into downloading this game. Unfortunately I've yet to run into anything resembling a Dungeon Battle . . . I think it may happen around level 30 or so? Getting there looks to be hard to do for the common Tom like me.


So the basic gist of the game is that you make matches to strike out at your enemy, and you're not really going to damage your opponent much unless you make 4-in-a-row or 5-in-a row matches or a cascade of "combo" matches. Speaking of enemies, you face the exact same enemy model for 10 encounters in a row until you reach that 11th encounter when you get to fight this blue-looking guy.


The difference here is that the combat is turned based between the "boss's turn" as it says and "your's turn" -- quote unquote. This game really needs the loving touch of a copy editor.


The only thing that makes me want to keep going is the leaderboard . . . I really want to rise above rank 0 and get in that Top 50! Why? Just imagine the clout I could throw around by saying, "I'm a Top 50 Player in the game Match 3 Puzzle RPG - War of Hero - Dungeon Battle." Good news is that I'm Level 8 and the lowest level 50 player is Level 9. I GOT THIS!

Unfortunately . . . the dungeon battle part of the game seems to be non-existent and there are strange grammar errors all over this thing.  It feels like it just exists to spit out Legendary Game of Heroes ads. In fact, if you watch 20 ads in a row, you can unlock Hercules as a playable hero. Too bad I can't actually take him into a dungeon, which is what I really want to do.

Dragon Strike Puzzle RPG
Honestly I don't know how this particular game got on my radar as a potential Dungeon Match-3 game. It's not, it's an Empires and Puzzles clone game with a more cartoony art style, which is great . . . don't get me wrong.


I haven't yet talked about Empires and Puzzles, and that's because it's not really a Dungeon Match-3.  An RPG-based Match-3 with guilds, evolvers, and a builder aspect, yes, a "Dungeon Match-3," no.

And that's why I'm going to stop the discussion of this game here and . . . uninstall. Doesn't mean it's a bad game (probably just the opposite), just not what I'm looking for.

Match 3 Dungeon
HOLY WOW . . . a game named exactly what I'm looking for?!  I sense a great lack of naming imagination and with an astounding 5+ installs . . . you read that right . . . this game has only been installed five plus times . . . could this be some strange diamond in the rough??

Well, I played it!  And, I'm now Number one on the leaderboards for this game. WOOT!


Basically, the board is made up of five colors and you make simple matches. Because the board is simple, you can get some pretty insane chain reactions. Unfortunately there is no real depth here.  It's basically the Flappy Bird of match-3 dungeon games. How long can you survive the onslaught of monotonous match 3?! Your fingers and eyes are so busy clicking around that you don't even notice the high-fantasy 2D art striking out in fury at you, but LOOK . . . YOU'RE IN A DUNGEON!


Eventually you just get to a point where you can't take it anymore, or reach a level where they start to do more damage to you than you can keep up with healing and BAM . . . game over, level up, try again?  That's basically all there is to this game.


Can you beat my high score?  Lemme know!

Dungeon Adventure Demo
It's another deep dig!  I downloaded the "demo" version in the app store for free, but you can also buy the full version on Steam for this game. This is another game with really small install counts . . . we're talking like 10+ on the app store it looks like.


Up front the concept doesn't seem horrible. Basically it's like Hearthstone meets Match 3, but without all the complexity and depth of Hearthstone. This game ends up being a lot like the game I reviewed above (Match 3 Dungeon) only . . . not as good, and there definitely aren't really any "dungeon" aspects other than the look of the game.


To sum up how combat works, you have control of a knight and a wolf. You make matches to power up their attacks.  Both the knight and the wolf have two attacks each. When you power up an attack, you drag that power in the direction of the enemy you want it to strike. It took a bit to discover how to do this since there really isn't a tutorial on playing.

After winning you're granted loot from the monsters you defeated.  The three types of loot I found were gems (no idea what these are used for), healing potions (use those out of combat to heal your knight and wolf), and a mortar and pestle (seems to be some kind of crafting component?).


I had the game lock up on me once and eventually lost my wolf and reached an unbeatable point in the game. In the options you could trash your data and start again, so I did that and started up again.


I don't know if I could recommend buying the game off of steam since the demo lacked so much, but there's something here that if developed correctly might have some legs?  Best of luck to the developer! Hope to see this improve in the future.

Dungeon Cleaning Crew: The Puzzle Game
We now leave our comfortable home of the Google Play Store and Steam and travel to the lands of the iOS app store.

Here's a free game for all ages that really isn't much of a match 3. It's more of just a "match" game. Basically you click on a matching item, around the edges of the pile of items, to that shown on the top right corner of the screen. The object is to clear at least half of the items from the pile.


As you progress, the board gains more items that you can "find," in the "dungeon," like a backpack or a helm.


So while dungeon themed, this is basically a puzzle game that isn't really what I'm looking for, but it's headed in the right direction. I like the idea of a cleaning crew going through a dungeon! I just wish there was more to it.

~~

I'm not sure if I'll find more dungeon match-3 games out there, but for now I'm thinking the dungeon-based match-3 game I'm hunting for has yet to be developed! Again, if you hear wind of any games that haven't been mentioned yet, let me know, and I'll give it a shot.

Happy Dueling!

My Boundless Free Weekend Experience

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As of the moment I'm typing this blog post, there's only a few more hours left in the Boundless free weekend. According to this page, it sounds like after the free weekend, you can pick up the game for 30% off in the Steam Store. So, now that I've played this weekend, is it worth it?

For me? Probably not. For my in-game neighbor who built an elaborate set of buildings for all to admire? Probably yes!

Just look at the beautiful city block she created.


She named her claim on the MMO landscape as "New Oort," and it was amazing. Me?  I named my claim on the MMO landscape as "Stingite's Lair," and it was a dump.


Obviously my in-game neighbor took a lot of pride and TIME to build her masterpiece. For me it was all about making a shelter from the horrendous purple beasts that liked to spit ice balls at me and kill me. 

Inside wasn't much prettier, but I did have all the necessary items: a beacon (a device that lets you claim land in Boundless), torches, roof, floor, 4 walls, a stone door, three crafting tables, and several deconstructed work bench pieces . . .


It took me a couple play sessions to realize that I needed to put those work bench pieces in a square formation to make them come alive into a grand master workbench. (Knowledge is power! Thank you Boundless wiki.)

But what do you expect from an ugly green lizard man named Stingite?


COVER YOUR EYES, CHILDREN! HE'S ONLY WEARING A LOIN CLOTH!

I will say that the night time views from the Stingite-Lair-rooftop across a block-shaped desert with a giant Bartleby-esque tree were pretty great.


Unfortunately I never really ran into other players when I was playing.  I think one time a person opened my house door while I was busy crafting something, but instead what I felt in this world was the "presence" of other players who had come before me, which isn't an unfamiliar feeling if you've ever played with a group on the same Minecraft server.  Working on a grand citiscape together and surviving the enemies of boundless together with friends simultaneously would be more fun than the solo experience I had.

So definitely no fault in the game (other than some server lag), but rather more a fault in me. I imagine playing this game on Twitch with a big group of people could be an absolute blast! Just imagine 10-20 lairs just like Stingite's all strung together in a dumpy communal area where we slaughter purple ice spitting beasts all the time!

Maybe next free weekend, if there is one, eh? That could be fun!

Happy Dueling!

Mobile Monday (2/25/2019) with Friendly!

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Heya! It's a Mobile Monday kind of a day, so let me quickly catch you up on a few of the mobile games I've been playing lately.

Animal Cove

Lately I've just been logging on to participate in club events, collect my gardening treats, and start an oven cooking up a new sweet. I'm super happy that last week was Dezhead's first week ever for collecting all three milestones during the week and getting the final prize. WOOT DEZHEADS! (that's my wife's club in Animal Cove in case you didn't know.)

We are getting ever closer to that Level 4 club goal!

Props to iCurley and Anngee!

I'm currently on level 557 on the live game . . . obviously I've played all the levels multiple times behind the scenes, but I'm a bit behind on live. Gotta get up to Infinity mode!

Wake up sleepy butterflies!

Idle Apocalypse

This is a new idle game I downloaded, and I'm really digging it. Basically, you're an evil wizard bent on bringing about the apocalypse through building an enormous monster-spewing tower of wickedness . . . and you succeed.  When the apocalypse is over, you start the game over again, but with a batch of captured "souls" that you now spend on power ups to go even further in your evil plans before bringing about the apocalypse yet again!


. . . and all the while there are funny bits of dialog going on to really show how cute this game actually is.

Love how this demon is more interested in watching TV than destroying the world.

Yup! The graphics are in a fun 16-bit style as well . . . so that's a win win for me. I don't know how much longer I'll be playing the game, but there are things that I haven't seen yet, and perfecting a "system" to bringing about the apocalypse would be fun.

Overall, it's light. It's fun. It fulfills my need to be an evil wizard. BOOM! APOCALYPSE!

Gunspell 2

In case you forgot, I'm still on the hunt for the perfect Match-3 dungeon game. Me downloading this game was an attempt to scratch that itch that can't be scratched. And to ruin the suspense, no, this isn't the match-3 dungeon game I've been hunting for, but it is pretty fun regardless.

I'm down with destroying a Lich while playing as a naga lady!

So Gunspell 2 is a PvP game that at its heart has you making matches to 1- fill abilities that damage your opponent and 2- do damage to your opponent. I swear I mostly go up against bots and Russians in this game though.

You earn and level up heroes through loot crates, and eventually you amass an army of heroes to choose from when you PvP.

Every four wins in PvP, however, you also have enough keys to embark upon a quest for one of your heroes. At the end of the quest, you earn a loot crate. THIS, is what drew me into the game initially. I was hoping for more dungeon to be found in this quest portion.

There's not much to this. It's usually 3 fights and then a boss.

Anyway, that's the game basically.

Some games you can have a really lucky streak of matches and basically destroy your opponent without even trying, but there is that moment of OH YES I'M THE GREATEST! The addition of the abilities plays into skill a bit I suppose.  It is match-3, however, so a bit of randomness is bound to happen. The worst of it is when your match sets up your opponent since you're playing on the same board.

They even have a few smack talk buttons in the game much like Hearthstone. No one ever seems to use them though (also what makes me convinced I'm playing against mostly bots)

Dungeon Raid

I haven't actually played this game . . . why? It's iOS only, it's out of date (meaning it can't be played on the latest OS), and it's 99 cents.  I actually do happen to have an old iphone sitting around the house, so I might actually be able to eventually play this game, but from a 1000-miles view, this looks to actually be the closest to the Match-3 dungeon game I've been hoping for!!


Screenshots from the app store . . . check it out

I'll work on getting this game downloaded over the week and let you know how it goes.

~~

Thanks for reading and as always . . .

Happy Dueling!

The Friendly Necromancer Cosplay Outfit

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So a few months ago I was joking around with my buddy Morgrim about how funny it would be to see myself dressed up in a Thomas Lionblood cosplay. So I started thinking . . . huh . . . wonder how much that'd set me back? It's never too late to start thinking ahead to Halloween, right?

I'd call this look the "classic" Thomas Lionblood look (minus the weapon . . . it needs to be a terminus staff)



Straight outta 2009 Wizard City, y'all!

So let's break it down:

step 1: blue hair mullet wig -- I think I could get away with some trimming up this $15 blue mullet wig.



step 2: santa boots -- next up, maybe drop $47 on these Santa boots . . . could probably do that cheaper with some regular boots and a hot glued strip of faux white fur . . .


step 3: heavy black coat with gold buttons on the collar -- man, it's a stretch, but $60 for this Double Breasted Long Pea Coat could do it.  There would need to be a lot more work done, like button changing, hot glue and faux white fur, and the addition of a couple of big patches on the shoulders.



step 4: black jester hat -- ok, this I could probably find for cheaper at a renfaire . . . but $54 for this hat on etsy would be a start, right? It'd need the death school treatment and some jingle bells added at the tips.


step 5: silly skeleton wraith staff -- Really hard to recreate or at least find something readily available -- I guess this $23 Maleficent Staff would be a good starting point.




Step 6: The two leather pouches . . . Hmmmm . . . this one's tough. I imagine they're used for holding decks of cards, so maybe a couple of these $28 leather iPhone cases might do the trick.


So ~$250 later (figuring in tax and shipping and whatnot), I could totally do a Friendly Necromancer cosplay! ;)

I'd look so goofy.

Happy Dueling!


Happy 13th Birthday DDO!

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Dungeons and Dragon Online turned 13 yesterday! It was really cool to sit back and watch as Jerry Snook aka Cordovan played pretty much all day on Twitch yesterday with his DDO Community. He'd go into a typically peaceful town area and unleash hordes of monsters upon the players and then dump tons of party loot down on the ground for them to pick up. (If you're looking for a special 13th anniversary reward for DDO, check out this clipped highlight from the stream. )

Double Dragons!

It kind of reminded me of when I would unleash the turret bosses in the skyways of Pirate101

Anyway, as some of you know, I used to write quite a bit about DDO in my past.  There are a few posts here on The Friendly Necromancer Blog, but at some point I decided to splinter DDO discussion off and make a DDO exclusive blog called the Stormreach Sentinel. I even wrote about playing DDO for Beckett's Online Gamer Magazine back in the day.

gotta love when the magazine crease goes right down the middle of your character's face.

Needless to say, I like the game. Unfortunately I'm pulled in so many different directions that I don't get to visit that particular world as much any more, but I still have a Necromancer I'd like to level a bit more.

Currently they have their anniversary event running, so you too can go battle against the Developers in an Epic Anniversary Party dungeon crawl.


Severlin had a really hot head when we crossed paths

It's really great to see this MMO still kicking around, and I'm incredibly happy that Standing Stone games took up the mantle of responsibility when Turbine stepped out of the MMO picture. Congrats to them for sticking with it and making this a really fun game.

Happy Dueling.

An Interview with Lish McBride

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I have a special treat for you today kind readers of The Friendly Necromancer. Lish McBride (author of Hold Me Closer Necromancer, Necromancing the Stone, and more -- see her website for details) agreed to do a Q&A interview for us! 

I'm so happy she could find some time in her busy schedule to talk with us today! I'll definitely be adding her to my list of VIPs on the sidebar. Enjoy!

~~

Click here for more about Lish McBride


Question:At the back of your second book, Necromancing the Stone, there is a really good Author Q&A that answers a lot of the standard questions. You explain that the story behind your necromancer books stemmed from essays about a fast food worker getting attacked by Vampires and the undead, which you wrote back in school. Was it hugely gratifying to finish these books and watch them come to fruition from those essays?

Answer:Not really an essay, but a truly awful short story that I wrote during down time in my brief stint in alternative school. Comparing that short story to my novel...well, they really only have the barest of things in common, but I consider that a good thing. Hopefully my writing has improved since I was eighteen. Ha! That being said, it's immensely gratifying to have anything you make up published into book form. It's still a little surreal, honestly.

~~

Question: While running the Friendly Necromancer blog for the past 10 years, I’ve had a couple of interesting emails from random strangers asking if I had any information on how to become a real-life Necromancer. I made sure to let them know that I write about video game necromancers and not training books for something that in the real world would get you arrested. What was it like researching necromancy for your books? Did you run into any interesting characters?

Answer: Most of my research was done via mythology books (like the Encyclopedia of the Undead by Curran) while I was living in rural Mississippi (where we'd evacuated during Katrina) and New Orleans. So basically book and internet without coming into contact with pretty much any humans at all. I love research, but it's not terribly exciting for most people. 

~~



Question: On the back of your first book, Hold Me Closer, Necromancer, the dictionary definition for “Necromancy” is front and center – and I admit, before playing a necromancer in games like Dungeons and Dragons, Diablo, Everquest, Guild Wars, and Wizard101, I didn’t have a very good understanding of what “Necromancers” were. Was there a fear that readers just wouldn’t know what Necromancy was and, being that it does seem a bit of a darker topic, that the book wouldn’t sell?

Answer:  Dark topics aren't really a worry in young adult books--the age range for YA is actually somewhere between fourteen and early twenties. It's a rough time and you're dealing with a lot of really dark and terrible things. Horror actually helps a lot of teens cope with real life topics. (Believe it or not I wrote a paper on that in college.) So no, it wasn't a dark topic issue. It was, in fact, an issue of people not knowing what a necromancer was. I'm a mythology nerd and cut my teeth on horror and fantasy and I honestly didn't realize how few people knew what a necromancer was when I wrote the book and the publisher was concerned. There was also the unexpected fact that some readers--and we're talking adults here--mixed it up with other similar words. Some decided that the "romance" part of the word meant HMC,N was a romance novel. (I am 100% not knocking the romance genre here, but HMC,N doesn't fall into the category.) A few mixed up "necromancer" and "necrophiliac." No joke--I got an email from a librarian in Louisiana who had her own little free library and one of the neighbors was really upset about my book being in there because she made that mistake. Basically, the publisher wanted to be clear and they were worried that people would put the book down instead of taking the time to google, which is a valid worry. 

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Question: I see you’ve written at least one other short story surrounding Sam and Ramon from your Necromancer books. Will there ever be a third book in the series?

Answer: There are...four? I think there are four short stories with HMC,N characters. Death & Waffles is Ashley's first appearance in a short story I wrote in graduate school. We Should Get Jersey's is a Frank short story. Freaks & Other Family is a bundle with two short stories (One Sam, one Ramon) that I published myself but were originally written for my Patreon page. (There are several more on there that I haven't polished up yet.) Heads Will Roll is a story I wrote for Tor.Com and actually does feature a cameo from Ed, one of the minor characters from the Necromancer books. I have all the short stories listed on my website if anyone wants to look at them all in list form. I do plan a third book--I promise! The series is meant to have at least one more book. The problem was that my publisher wanted me to move on, so I wrote the Firebug books (which are set in the same universe) and now I've moved publishers. I'm currently writing a whole new thing for Putnam, but that doesn't mean I'm comfortable leaving Sam where I left him. I will write at least one more Sam book, even if I have to publish it myself.

~~

Question: You also have a newer series of books out surrounding a Pyromancer, which I have yet to read. Which do you like writing about more, Pyromancers or Necromancers? Will we see books about different types of magic (like perhaps a wizard that can channel life magic) in the future? 

Answer:  I enjoy writing both for different reasons. There is a weird amount of overlap as both characters have to deal with the fact that their powers are fairly destructive. They both have to deal with the possibility that they might become corrupt, destructive monsters. Both books have fun and weird side characters--I might miss writing the gnomes, but the Pyro books have biker were-rabbits, so...I love them both. Honestly, since all the books take place in the same universe, they didn't feel that different to me. Ava is snarkier than Sam and has definitely had more of a rough time of things. As for the future, who knows? 

~~

Question: Do you play video games and have any served as inspiration points for your books? Would you ever give Wizard101 a try (I’d love to see if the starting quiz for the game would place you as either a Necromancer or a Pyromancer)?

Answer:  I almost never play video games anymore. When I was a kid I was hugely into the Sierra games King's Quest and Space Quest and Sim games. I would also beg my mom for quarters so we could go play Rampage in the arcade at my local bowling alley (small town life) with my brothers. The thing is, I'm not very good at them. I never rescued the princess in Super Mario Bros. I can't remember what all the buttons do on most controllers and I get lost in large map games. The last game I seriously played was Fable and I was constantly getting distracted and forgetting my quest. (I spent a lot of time kicking chickens.) I'm more of a computer game person, and until recently I spent all my time writing, working a day job and juggling kids, so most downtime involved reading. Most of the kinds of games I would like now force you to interact with other humans and I play to get away from people, so it doesn't really work out. This is probably a good thing though as my husband and sons are huge gamers and I would have to fight for the TV. Right now my house is all Red Dead Redemption 2 and State of Decay. That being said, Wizard 101 looks like it would entirely be up my alley.

Might I suggest the name Samantha Skullmancer? Give it a shot!


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Question: Mounts and pets are all part of the fun in Wizard101!  During Necromancing the Stone, Sam summons an Undead Elk (if I remember correctly??), which in my mind becomes his “mount.” (He even talks about bringing it back to the mansion with him.) He also ends up gaining a Chupacabra pet, which he finds in his basement bathroom of all places. Any backstory to those choices, or did they just naturally happen during writing?

Answer: You are correct on the elk! The elk was mostly chosen based on what animals are natural to the pacific northwest--I needed something big enough for Sam to ride and elk won. Plus, elk are really cool. I grew up in the PNW, and we spent summers camping and such, and we'd occasionally get to see elk, especially if we were at my stepdad's cabin up in Forks. Yes, that Forks. I never saw a vampire there but I did get to play with a machete, so I'm calling that a win. As for Taco, the pygmy chupacabra...I found the idea funny? Honestly, when I'm writing a book, at least during that first draft, it's just me for long hours staring at my laptop. I have to entertain myself. I had to come up with something to hide in that closet and the very idea of Taco made me giggle. Which made my writing buddy ask what was wrong with me and all I could get out was, "pygmy chupacabra!" over and over. Fortunately, he's known me a long times so he understood.

Find out more from Lish's FAQ on her website


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Question: One of the things that really stands out in your books is your love of puns. Case in point, the very title of the book Hold me Closer, Necromancer is a play on words from Elton John’s song Tiny Dancer. In fact, every chapter title in your Necromancer books contain this same fun word play with song titles and lyrics. To be honest, it reminds me a lot of quest titles from Wizard101! Ever thought about working as a writer in the games industry? 

Answer: It's funny because the joke in my house is that I hate puns. This isn't true--I don't hate them, but it's a kind of word play that I'm generally not great to be honest. Also, my husband is a pun-master so I mostly make fun of him for them. If we didn't make fun of each other, I'm not sure what our relationship would be based on. I have thought a little about the game industry, and I do actually have a game writing credit--a minor one from the game Dark Void. My friend Jose threw a little work my way because their game writer was overworked and very tired. The thing is, most game writers don't seem to have much in the way of control. It's like screenwriting that way. I'm okay with doing either of them, but I like getting to do things my way most of the time. 

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Question: There’s a great scene in Necromancing the Stone where Sam spends time in a huge music room full of old LPs and great music. Three questions: Does this music room exist in your real life, what’s your favorite song of all time, and how does your love of music play into your writing?

Answer: The music room does not exist. In fact, my small record collection was destroyed in hurricane Katrina and I haven't really had the heart to rebuild it. The only record that survived was a single of the Patrick Swayze song, "She's Like the Wind" from Dirty Dancing. My husband framed it. Someone did gift me a Tom Jones record recently, because they felt Patrick needed a friend, so I've been considering breaking down and getting a record player again. I don't have a favorite song of all time. I also can't answer the favorite book question--so much of it depends on mood and changes every few moments. I did grow up with a lot of musical influences and that does show up in the books. (My mom loved Bobby Darin so much that my oldest brother is named Darin.) Lots of oldies and classic country and musicals from my mom and stepmom, lots of punk and rockabilly from my oldest brother. My brother Jeremy mostly listened to pop music and rap. I grew up in a small town about an hour from Seattle. There wasn't much to do besides go to the freshly built mall or go to the movies. I didn't have any money for the movies and I hate the mall. The only other option, besides loitering in the bookstore, was to go to shows. So lots of bands in barns and basements and community centers. Social interaction was largely based on what kind of music you listened to. Seattle is also a very musical city, so it would make sense for Sam to be into it.

~~

Question: As with any fandom, there are a lot of artists and writers that draw inspiration from their game of choice (like Wizard101). Have you done any fan fiction writing in your past that no one knows about? Do you have any words of wisdom for those out there who may want to break out of this type of writing and develop a universe of their own as you have?

Answer:  I have not done any real fan fiction writing, sadly. Well, except for a short story I tried to write in elementary school that was clearly David Eddings fan fiction except Belgarath the wizard was a cat. At that age, everything was cats. At that age I also didn't know what fan fiction was. I think fan fiction is really cool, but it just never occurred to me to join in. I have several writer friends that started in fan fiction and I think it's a great way to learn, really. The other thing you can do besides that is to reread favorite books critically--how did the author pull of the things that you liked? What about their writing do you love? Most of writing is practice and developing your voice. What works for some authors won't work for others. I went to an MFA program to help me figure some things out, but you don't need an MFA to write well. I read books on writing. For world building, I'd check out Wonderbook. That has a lot of good stuff in it from many different authors. I don't have an official writing group, but I've built up a list of friends that I can talk to if I'm stuck or need to work something out, or if I need a quick read on something. Chuck Wendig has some great writing advice on his blog that he compiled into an ebook. It's funny and very practical, but if you have issues with cursing it will not be your bag.

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Question: If Necromancing the Stone and Hold Me Closer, Necromancer were ever made into video games, what would you hope they end up being like?

Answer:  I don't know if I have anything current to compare them to. It would be cool if someone made them so you could explore the world like games like State of Decay do, but I wouldn't want it to be that serious. Something bonkers and fun...but probably gory, like that movie Tucker and Dave vs Evil. 


~~

Gems of War: Diamond in the Match-3 Rough

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While on my quest for a dungeon-based Match 3 game, I found a little treasure of a game that's actually been around since 2014. Gems of War is BY FAR one of the best Match 3 fantasy games I've ever played. I'm totally in love with it right now.

Does it have dungeons? Yes, but they aren't at the core of the game.

"Delves" are dungeon runs for treasure where you move along a map to a boss room.

 Does it have Match-3. Yup, at it's core, it's a match-3 battler game.

Does it have Necromancers? Yes it has to that too! In fact, just this weekend I unlocked the Necromancer class.

The Necromancer is just one of 20+ classes you can level up. Each with their own perks.

Is it available on PC and mobile? YES! This is a huge selling point for me. It's on Steam and it's on mobile, and even better I can connect my account to play the game on both platforms. (It's also on other platforms like the Nintendo Switch, but you can't connect Mobile and PC to the Switch version if I remember correctly.)

So let's back up a step and talk about what Gems of War is . . .

Gems of War takes place in a world called Krystara where you engage in battle for various kingdoms scattered throughout the map.

Krystara is huge, the shown image is only about 1/4 of the entire map

Those kingdoms eventually give you tribute daily based on your interactions with them.  You choose one of these kingdoms as your home base and gain extra benefits for doing so.

After you've conquered the main world, don't forget to plunge into the depths of the underworld, where dungeon delves and more questing await you.

Yes! Bring on the dungeons!

The real name of the game in Gems of War, however, is collecting troops, ascending those troops, leveling up, gearing up, and participating in weekly Guild Events. After spending about 3-4 months playing, let's see how I'm doing with that:

  • Troops: I've collected 466 of the 685 troops available in game. I have a nice team of Undead creatures that I run with, all ascended to "mythic" levels.
  • Level and gear: I'm currently level 208 (it appears to go on infinitely as I see level 1000+ people talking in the global chat).  I've also collected a huge array of weapons and pets to choose from, which give you bonuses and benefits in battle as well.
  • Guild: My guild is a casual guild called Den of Wolves that does ok for our size. I think our highest level player is in the 700 range and I consistently place in the top 5 for our guild during guild events, like taking on other guilds or downing giant raid bosses.

So I'd say I'm . . . the fast one of the slow bunch, which is where I like to be anyway. ;)

My team is on the left . . . and we're about to completely destroy the team on the right. sorry. gg.

As for PvP in Gems of War, I actually like it a lot! In Gems of War PvP you pit 4 troops of your choosing (1 of which is most likely your player character, but it doesn't have to be) against another player's 4 troops. The computer controls the other player's 4 troops, so really you're just seeing how you fare against your competitor's team composition, which is pretty standard fare in the mobile space. Each week you can work your way up through 15 tiers of PvP ranks earning rewards along the way for doing so, but it's totally optional.

It's just such a huge and beautifully put together game. THIS is what a mobile game can become if it's successful across multiple years. It feels more like an MMO than a mobile game, and I love that about it.

I'm just happy to have stumbled upon it while on my quest to find THE ONE TRUE DUNGEON BASED MATCH 3 GAME TO RULE THEM ALL!  This is close and probably the game Puzzle Quest 2, which I haven't tried yet but is made by the same company, is really the game I'm looking for, but . . . now that I think about it . . . perhaps what I've been looking for all along isn't that game, but this one.

Gems of War has it all.

Ok, there are a few downsides . . . being that it's from 2014 some of the graphics seem a bit dated, but from what I can tell, they've already been working hard to update the look over the past 5 years. If you don't like Match 3's, this won't be your cup of tea. If you don't like grinding levels and building power slowly like you do in an MMO, you won't like this. I mean . . . It is what it is. I can't help that.

But did I mention that Gems of War has it all?

Happy Dueling!

Doin' the Death Deckathalon

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Whoa . . . this weekend I was playing Wizard101 like it was a year ago! SO MUCH WIZARD101 THIS WEEKEND! I even got called out for it! (Thanks, Iridian)

Why?

I had to give the Death Deckathalon Event a really good go. I mean . . . I am the Friendly Necromancer, right?

So, I decided to really put my best foot forward, despite it being an extremely busy weekend with relatives in from out of town (that said, I did have a couple days off of work as well). I faithfully logged on every day and ran the event a few times.

I mean, I'm no Tara Dawnbreaker . . . look at this stuff she pulled off! *jaw drops*

GO TARA AND THE CAT CLUB!

No No No . . . I did manage by the end of my time yesterday to rise up to 221st place and complete my entire event bar though. Go me!

Participation Awards! Hooray!

I mostly did that by running Event 3 over and over, but on the final day I decided to really give Event 4 a go.  I watched Eric Stormbringer's great video, which helped (seriously, pick up some Triage treasure cards . . . they rock for this), but eventually the deck that did it for me looked like this:

The deck that carried me through Stage 4

The first floor was an easy win typically with a bladed Seraph spell and one death shield, but every once in a while you'd need a leprechaun to finish him up if you were unlucky.

The second floor involved a death shield followed by a fire elemental minion, then you just follow your fire elemental minion's lead until one of the two mobs is dead. Occasionally I'd need to cast a triage on myself to get rid of the Poison.

The third floor, sometimes I would cast a second fire elemental and sometimes I wouldn't . . . kinda just played it safe the first few times until I felt a bit more comfortable and had my final deck.

I experimented with all kinds of minions in place of the Fire Elementals. Ice Elementals, Troll minions and Cyclops minions were amazing. Storm minion and Minotaur minions took too long to hit, but still worked. The five pip minions just took too long to cast. I like having minions . . . it's just an extra layer of comfort.



Also . . . guys . . . healing pets are amazing in this tower.  Lady Dexter (the most healingest pet in the game) worked like a charm.

You bless me, Lady Dexter!

So, by the end of the event I had my pet, I had my improved death hands, I had my 4th deck, I had the Ravenwood Hamster, and I had a bunch of cool messages from wizzie friends.

Which reminds me! Elijah LightThief was online! Elijah has been playing Wiz since the early days and used to comment on this blog all the time. He gave me a great inside tip, which may actually be a bit OP. Although you will have to use treasure cards only, you can use the Death Deckathalete decks outside of the event. This can give a huge advantage to a lower level character because of the extra pip. Thanks for the tip, Elijah!

So, what did you think, fine readers of the Friendly Necromancer? Did you like the event? Did you have fun?  I thought it was pretty cool to be part of a community event like this. There's only one day left, so I hope you find some time to chip in so we can make that goal . . . we're getting closer!

Happy Dueling!

It's High Noon, Blaugust!

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Well, I did done sign up, cowboys and cowgirls . . .


In case you cow hands have forgotten what Blaugust is, check out this post from the originator of the event himself, Belghast from Tales of the Aggronaut.

This here ain't my first rodeo. (I don't know why I have a McCree Cowboy voice running through my head this morning, but I'm going with it.) I did done participate in this waaaaay back in two aught one five. Yup, partner, them were the good old days of 2015. There was a trip to a Classic Game Fest and Hearthstone was my kind o' poker. Why, I posted every day of the month back then.  Who knows?! Maybe I can pull off the same buckin' bronco type of moves this year as well. How de doo!

Now let's tie it all together with a random video from the Internet:


I wish that was a card . . . then I'd actually be able to play McCree without feeling like I'm throwing.

If you have any ideas for posts or things you'd like to see me writing about next month, just leave a comment.

Happy Dueling!

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